But War Thunder’s hasty implementation doesn’t instill much confidence that the developer cares about getting it right. The Oculus SDK 0.4.0 beta just came out and it isn’t perfect. The text size in War Thunder is big enough that I would expect to be able to read it, but there seems to be significant aliasing around the edges of text which makes it very hard to resolve the individual letters. The jump in resolution over the DK1 has made every other DK2 demo I’ve looked at significantly more detailed and more legible. Without positional tracking or even the neck model, the game is rotating the camera around a single point in space, which leads to a very inaccurate sense of motion.Īll other problems aside, I was surprised how hard it was to read War Thunder’s menus using the DK2. In my brief test, it didn’t even look like War Thunder was using the ‘neck model’, a facet of the DK1’s implementation which simulated some very limited positional movement by approximating the movements of the eyes relative to the shoulders using known constraints of neck movement. I tired to do this on a few occasions and was disappointed when it didn’t work. Positional tracking would also be tremendously useful for ducking your gaze around beams in the cockpit to spot enemy aircraft-as that’s exactly what you’d do in real life if a beam was obstructing your view. You can turn around, but your head pivots around one point in space, not accurately reflecting the movement of your head upon your shoulders. This is a real shame because twisting around in the cockpit to see enemies above or behind you is one of the coolest and most immersive aspects of using the Oculus Rift with War Thunder. Oddly enough, the DK2’s camera light does illuminate while playing, but it doesn’t seem to be utilized. Essentially the DK2’s most obvious improvement over the DK1-there’s an argument to be made for not claiming “DK2 support” if you don’t have positional tracking. One of the biggest disappointments is the lack of positional tracking. During my time in War Thunder with the DK2, my eyes seemed to have some trouble converging properly on the menus and text. It isn’t clear whether or not War Thunder is reading the IPD data from the Oculus Configuration Utility. There also may be an issue with the IPD setting. This leads me to believe that War Thunder is not properly projecting the image for the Rift which may be due to imporer implementation of the Oculus SDK. Inside the cockpit looks decent, but when tilting my head left and right, it’s easy to see the image skew (where vertical lines become diagonal). When turning left and right, this leads to significant warping of the world and plenty of visual discomfort. All of the other views (including the background terrain of menu screens) have a strange zoomed feeling to them, making it feel like your eyes are zooming in on the world. The in-cockpit view (press V to toggle views, C to recenter Rift) is the only one in the game that looks reasonably correct. 'War Thunder' Studio Announces PSVR 2 Combat Flight Sim 'Aces of Thunder', Trailer Here Turning the game down to its lowest settings didn’t seem to make much different in the latency, which leads me to believe that the developer, Gaijin Games, has much optimization to be done if they want this to be a serious DK2 game. Running on a system with the Nvidia GTX 670, a Core i7-3820, and 16GB of RAM, the head tracking latency was significant, even while the framerate was solid. So yes, it works, but at this point it isn’t a great experience due to four major issues: With the DK2 set as the secondary monitor, War Thunder should automatically launch inside of it. In the War Thunder launcher, hit the gear icon next to the Graphics settings-at the bottom, check the box that says ‘Oculus Rift’. To enable it, set your Rift to Extended Mode. Update 1.41.29.50 on July 31st brought the first round of Oculus Rift DK2 support to War Thunder technically, you could say the game works with the DK2. And while there is great potential for the DK2’s features within the game, there’s still much to be done to make this a comfortable VR experience. A patch yesterday updated the game to work with the Oculus Rift DK2. War Thunder (2012), the popular WWII-era multiplayer flight combat game, has had support for the Oculus Rift DK1 since 2013.
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